Rejoignez d'autres développeurs de jeux pour des discussions, du réseautage et plus encore
Join fellow game devs for talks, networking, and more
Les Journées des développeurs Unity sont de retour - et nous arrivons à Montréal le 22 Juin.
Unity Developer Days are back – and we’re coming to Montreal on June 22.
Les Journées des développeurs sont plus que de simples événements gratuits mettant en vedette des talents indépendants et AAA locaux ; ce sont également des opportunités passionnantes pour les développeurs, les programmeurs, les artistes et autres de partager des connaissances et de créer des liens en personne.
Developer Days are more than just free events showcasing local indie and AAA talent; they’re also exciting opportunities for developers, programmers, artists, and others to share knowledge and build connections in person.
Rejoignez-nous pour deux sessions de conférence axées sur les jeux, avec des interventions d'une foule d'experts Unity. Vous aurez également la possibilité de réseauter avec d'autres développeurs, de rencontrer des éducateurs et des leaders de l'industrie et de vous connecter avec la communauté Unity.
Join us for two games-focused conference tracks featuring talks by a host of Unity experts. You'll also have the chance to network with fellow developers, meet educators and industry leaders, and connect with the Unity community.
Consultez la liste complète des conférenciers et des sujets de session ci-dessous. L'espace est limité, alors inscrivez-vous maintenant pour garantir votre place.
View the full list of speakers and session topics below. Space is limited, so register now to secure your spot.
Développez vos connaissances et améliorez vos projets grâce aux informations, aux conseils et aux meilleures pratiques des experts Unity et des créateurs de jeux locaux.
Expand your knowledge and improve your projects with insight, advice, and best practices from Unity experts and local game creators.
C'est une expérience multijoueur - connectez-vous avec vos pairs dans la communauté de développement de jeux, établissez de nouvelles relations et explorez les opportunités de collaboration.
It’s a multiplayer experience – connect with your peers in the game development community, build new relationships, and explore opportunities to collaborate.
Métaverse multiplateforme : comment construire pour la portée la plus éloignée - Elbert Perez
Rejoignez Elbert, un expert respecté dans le domaine, et apprenez à transformer les tendances en opportunités. Il partagera des secrets et des stratégies pour créer des métaverses multiplateformes qui peuvent atteindre un public très large. Que vous soyez développeur de jeux, concepteur ou entrepreneur, vous quitterez cette session avec des connaissances précieuses.
Multiplatform Metaverse: How to build for the farthest reach
Join Elbert, a respected expert within the field, and learn how to turn trends into opportunities. He’ll share secrets and strategies for building multi platform metaverses that can reach audiences far and wide. Whether you're a game developer, designer, or entrepreneur, you’ll leave this session with valuable knowledge.
L'IA chez Unity - Manuel Sainsily
Dans cette conférence, nous explorerons les avancées récentes de l'intelligence artificielle et leurs impacts transformateurs sur le monde de la 3D en temps réel. S'appuyant sur son expertise en tant qu'avocat principal chez Unity, Manuel partagera sa vision d'un avenir où les expériences alimentées par l'IA révolutionneront les jeux, la conception et la narration. Rejoignez cette session pour vous plonger dans les possibilités et les considérations éthiques de l'intégration de l'IA dans l'écosystème de Unity.
AI at Unity
In this talk, we'll explore recent advancements in artificial intelligence and their transformative impacts on the world of real-time 3D. Drawing on his expertise as a senior advocate at Unity, Manuel will share his vision of a future where AI-powered experiences revolutionize gaming, design, and storytelling. Join this session to delve into the possibilities and ethical considerations of AI integration within Unity's ecosystem.
Création de jeux RV multijoueurs à l'aide de Netcode pour GameObjects - Antonia Forster
Développer des jeux multijoueurs pose des défis uniques. Il en va de même pour le développement d'expériences de réalité spatiale/virtuelle. Alors, comment réussissez-vous à combiner les deux? Rejoignez Antonia Forster pour un cours accéléré sur la création de votre première expérience RV multijoueur à l'aide de Netcode pour GameObjects, la solution multijoueur native de Unity!
Building Multiplayer VR Games using Netcode for GameObjects
Developing multiplayer games poses unique challenges. The same is true for developing spatial / virtual reality experiences. So how do you successfully combine the two? Join Antonia Forster for a crash course on building your first multiplayer VR experience using Netcode for GameObjects, Unity's own native multiplayer solution!
Construire un jeu en direct qui perdure - Matt Dondelinger
Concevoir un jeu en direct est une tâche difficile. Vous devez avoir un jeu captivant, la capacité de survivre à court terme et la flexibilité nécessaire pour planifier l'avenir. Mais n'ayez crainte, Unity est là pour vous aider. Cette présentation couvrira l'histoire des jeux en direct, comment construire une base solide, quelles solutions Unity a à offrir et ce dont vous avez besoin pour planifier votre succès à long terme.
Building a live game that endures
Designing a live game is a challenging endeavor. You need to have a compelling game, the ability to survive in the short term, and flexibility to plan for the future. But fear not – Unity is here to help. This presentation will cover the history of live games, how to build a solid foundation, what solutions Unity has to offer, and what you need to plan for long-term success.
Donner vie aux PNJ Inworld AI dans Unity - Russell Sng
Vous êtes curieux d'en savoir plus sur les PNJ IA et vous souhaitez les ajouter facilement à votre projet Unity ? Cette conférence montrera comment créer votre propre PNJ IA personnalisé et les intégrer à n'importe quel projet Unity avec le SDK Unity d'Inworld AI!
Bringing Inworld AI NPCs to Life in Unity
Curious about AI NPCs and want to easily add them to your Unity project? This talk will demo how to create your own custom AI NPC and integrate them to any Unity project with Inworld AI's Unity SDK!
Narration immersive dans des environnements réels - Thomas Dickerson
Presque toutes les formes de médias et de divertissement, des romans aux films en passant par les peintures, présentent un mélange d'histoires racontées dans notre monde et dans d'autres mondes imaginaires ; mais les jeux vidéo se déroulant dans le monde réel restent une valeur aberrante - non pas parce que les joueurs ne les aiment pas, mais parce que jusqu'à présent, ils étaient trop chers pour que les plus grands studios puissent les produire à une échelle humaine et de haute qualité. Découvrez comment les environnements du monde réel prêts pour le jeu de Geopipe peuvent vous aider à réaliser votre vision créative - dans des endroits que les joueurs connaissent et aiment déjà.
Immersive storytelling in real-world environments
Nearly all forms of media and entertainment, from novels to movies to paintings, feature a mix of stories told in our world and in other, imagined, worlds; but video games set in the real world remain an outlier - not because gamers don't love them, but because until now they've been too expensive for any but the largest studios to produce at high quality and human scale. Learn how Geopipe's game ready real-world environments can help you realize your creative vision - in locations that gamers already know and love.
Multijoueur UGS + streaming vidéo Dolby.io - Angelik Laboy Torres & Esteban Maldonado
Dans ce parcours de développement, vous verrez comment il est possible de prendre un échantillon multijoueur sans fonctionnalité Internet et de le mettre à jour pour utiliser Game Server Hosting et Matchmaker de Unity's Gaming Services (UGS), et vous verrez comment 2 défenseurs des développeurs ont collaboré pour ajouter le streaming vidéo Dolby Unity au même projet.
UGS Multiplayer + Dolby.io video streaming
In this development journey you'll see how how it's possible to take a multiplayer sample with no internet functionality, and updating it to use Game Server Hosting and Matchmaker from Unity’s Gaming Services (UGS), and you'll see how 2 developer advocates collaborated to add Dolby's Unity video streaming to the same project.
Relier les communautés à l'art avec l'unité - Luigi Nicastro
Cette conférence suit le parcours d'IC Contemporary avec Unity et comment il a aidé notre équipe à rapprocher les beaux-arts des communautés du monde entier pendant la pandémie. Ces efforts ont également soutenu des artistes internationaux en quête d'équité et ont lancé notre galerie d'art basée à Toronto.
Bridging Communities to Art with Unity
This talk follows IC Contemporary’s journey with Unity and how it aided our team in bridging fine art to communities across the world during the pandemic. These efforts also supported international equity seeking artists and kickstarted our Toronto based Art Gallery.
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
Mark is the manager of Industrial Advocacy at Unity Technologies, with a strong technical background in 3D animation and rendering of film, video games, and industrial applications. Being a VFX industry vet with almost 30 years experience, Mark has had a front-row seat from the humble beginnings of time-intensive ray tracing all the way to today’s multi-GPU real-time LED megawalls.
Adding to this vast knowledge of 3D game tech, Mark is an award-winning presenter with an engaging style of showcasing complicated technology. When not a stage presenting, Mark enjoys Formula 1, sim racing, photography, and virtual reality experiences.
Arturo Núñez works as an evangelist for games at Unity Technologies. Arturo has been in the games industry, programming games for over a decade, he started working on mobile and web games for large and indie studios in Mexico. Currently, Arturo is focusing on spreading the word of Unity’s new Data Oriented Tech Stack (DOTS), Project Tiny and Connected Games.
As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios ATG. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Elizabeth Guzman is a Technical Specialist for Unity’s AEC (Architecture, Engineering and Construction) business. As an architect, Elizabeth has spent her nearly decade-long career in the professional and academic setting focusing on project management, BIM, energy analysis, experience management and how those affect the development of Smart Cities. Elizabeth holds a MASc in building engineering and has published multiple peer-reviewed research papers that continue to influence the AEC industry today. In her spare time, Elizabeth volunteers assisting workshops to help engage youth about science, engineering and tech.
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He has experience as an indie game dev, a university educator, and rumor has it that he also wrote a book called "Unity Game Development in 24 Hours." A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Hi mom!
Housein Cornell is a Content Evangelist at Unity Technologies focusing on creating content and demos focusing on the Automotive, AEC, and non gaming industries. He brings hands-on expertise from working in VFX and automotive visualization, as well as a BFA and training in mechanical engineering. He loves being part of a really great team of people who allow each other to grow together while helping others, and enjoys learning new things, on the job and off.
Ennio is a Software Engineer and he's been using Unity since 2013. He started his journey as a gameplay programmer for a gaming company in Rome. In 2016 he and his friend Veronica Vecci founded their own company, Ambiens VR.
Ambiens VR mission is to provide tools, resources and assets for architects and civil engineers to help them produce astonishing interactive project presentations and reach new goals creating applications instead of static images.
Abdulrahman Moussa (“Moses”) is the Technical Product Manager for Pacelab WEAVR. He is responsible for defining the product roadmap & vision, identifying and presenting innovative product solutions, managing customer projects, and coordinating product releases with marketing, sales, and development teams.
Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.
I'm an engineer building tools for exploring synthetic perception data for ML using Unity. I love making deep tech accessible to all, from computer vision to graphics to compilers. Previously in the Core group at Unity I contributed to UIElements, shaders, ECS, C++/C# interop, .NET standards, and general API design. I'm a teacher and tech in our church, a gamer and a father.
As a Senior Technical Specialist, Jerome acts as an ambassador for Unity’s growth into new industries specifically Automotive, Transportation and Manufacturing. Jerome has two decades worth of experience having built interactive user experiences across Web, XR, Installations, mobile and embedded devices for brands such as Tata, Airbus, Panasonic Avionics and architectural visualisation apps for the Elbphilharmonie Hamburg, one of the largest and acoustically most advanced concert halls in the world.
Chris is a Software Product Manager at Ultraleap, responsible for Tools that enable developers to build content that utilises our world class hand tracking and mid-air haptics. Chris’s mission is to advance the adoption of the technology by helping developers to understand why and how they can use Unity to create their own mind blowing experiences. Prior to Ultraleap, Chris worked for an augmented reality start-up acquired by HP, running a creative team that built AR content for mobile devices. Chris was also product manager for a WYSIWYG web tool that enabled the creation of AR experiences without the need to code.
James has 14 years of experience building and applying simulation and artificial intelligence technologies. He started his career in the simulation brand at Dassault Systèmes, where he worked on mechanical simulation solutions for automotive and aerospace customers. He spent several years managing the delivery of natural language systems for Alexa at Amazon. He has worked as a product manager in the AI organization at Unity since 2019 focusing on Unity Simulation and Unity's solutions for computer vision and is excited about the next frontiers in AI.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Steve manages the Physical System’s group in Unity’s Emerging Technology organization. Physical Systems operates Unity’s Robotics Lab at the Holodeck facility in Vancouver where sensors, RT3D, and robotics are combined to solve client business problems in industry and retail. Steve’s an Electrical Engineer with a wide range of hands-on industry experience ranging from mining, off-shore exploration, subsea electrical systems, and amusement park attractions.
Born and raised in Italy, living and working in France, Turi is an eclectic and multi-disciplinary creative who has produced a wide variety of products and experiences across the physical and digital worlds.
Turi began his career as a car designer and soon started expanding his expertise to other creative disciplines like concept art, industrial design, interaction design and user experience design.
Today he is a design and innovation consultant for companies in the automotive, aerospace, industrial, hi-tech and luxury goods fields.
Turi's profound knowledge of modern technologies like real-time graphics and 3D printing, recentely led him to produce a series of advanced virtual tools for designers named VirQube. This constantly growing collection includes a parametric 3D modeling tool, a virtual reality design platform and a series of high quality product configurators.
Alongside his industry-focused activities Turi has been consistently active in providing corporate and academic design training.
To learn more, you can visit his website as well as virqube.com.
Mark Steelman is a long time XR enthusiast and developer that has a passion for using technology to enable better and more accessible education for everyone. He has worked on projects in the enterprise and entertainment sectors on a variety of XR platforms including Quest, Magic Leap, Hololens, Snapchat, and PCVR.
He specializes in interaction frameworks and bridging the best practices in XR user experience design with best practices in technical system development. At Transfr, Mark leads the Interaction Systems team as a Senior Unity Engineer working on the future of job skills training and systems for creating XR content. Outside of Transfr, Mark has been an XR Access member since 2019 helping make the future of XR accessible to people with disabilities.
Find out more about Mark by following him on Twitter @steelmanxr and LinkedIn https://www.linkedin.com/in/steelmanxr/
Sean Wybrant currently crafts tomorrow’s heroes in his classroom by teaching students to critically think and solve problems through computer science and video game development.
In 2012 Sean began his work in Career and Technical Education where he is dedicated to designing, implementing, and evolving cutting edge practice for students through his classes so they can impact the world in positive ways while still in school. Students in his programs create augmented and virtual reality simulations, explore live-action motion capture, and are immersed in a variety of other technologies. Much of this work led to his selection as the 2017 Colorado State Teacher of the Year, which opened up opportunities to travel to the White House, Europe, and beyond.
Sean has also led numerous professional development sessions around Next Generation Learning strategies, technology use in the classroom, personalized learning, and service learning over his career.
Thomas Terkildsen is a Psychophysiology Researcher at Aalborg University, a consulting FACS Director, and Principal Investigator at APEX of Fear (Recreational Fear Lab, Aarhus University). He is the Lead Developer of the award-winning LGBTQ+ VR museum, and an expert in emotions, psychophysiology, affective computing, and adaptive VR content.